Between the big projects there was always a drawer full of small ones — nifty tools written as examples for my open source project, and mini-games written for a very specific kind of fun: not playing the game, but writing a player that never loses.
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Measure everything
If plugins were the fun side of DSP, measurement was the honest side. You can convince yourself a filter sounds good; you cannot argue with its magnitude response. Over the years I built a small arsenal of measurement tools and published a collection of measurements made with them.
Continue reading “Measure everything”SynthEdit modules and tools
Here is a confession right away: I have never actually used SynthEdit to make music. But I was fascinated by how it worked — a modular environment where third-party modules (SEMs) plug into a visual synthesis graph. So I did what I always do with fascinating architectures: I took it apart and built for it. The results live under SE modules and SE Tools.
Continue reading “SynthEdit modules and tools”Applications: tools around the plugins
After the plugins came the programs around them. This second look back is about the standalone applications I wrote in the Delphi years — most of them tools I needed myself, published in case they were useful to someone else.
Continue reading “Applications: tools around the plugins”The VST plugin years
Everything on this site ultimately traces back to one obsession: audio. So it feels right to start this little retrospective series where my public work started — with VST plugins, written in Object Pascal, one filter and one waveshaper at a time.
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